Plus, if I felt that I was going to die then I could always quit out of the game and just lose all my soul instead of my geo and a portion of my total soul capacity. Otherwise I didn't use and only Fragile Strength I'd risk using as extra damage is always nice. Lucky for me, the only charm I risked using while running around was Fragile Greed when trying to get the Geo needed to upgrade the Fragile Charms. Same goes for using them against The Radiance. That's why I ultimately decided to forgo the Fragile Charms when attempting the Trial. I beat the Trial of Fools before the Unbreakable Charms were implimented, so every time that I wanted to try either Strength or Heart as a part of my build, I would have to Dream Gate myself back to Leg Eater after my inevitable defeat, then work my way back to the Colosseum to try again. But it is rather tedious to keep going back there for repairs. Hollow Knight Wiki Guide: Descend Into A Vast, Ruined World. Especially if you wear that charm that the Dung Defender gives you when you beat him as Leg Eater will give you a discount. Charges the dream nail quicker and allows The Knight to collect more soul when hitting enemies. Found in a high part of the weaver’s den. Summons weaverlings to accompany The Knight. I would have preferred the charm to do 5/7 dmg per fluke and cost 3 (it currently does 4/5 dmg per fluke and cost 3 notches). Originally posted by EH Talon:Thankfully, the repair cost for breakable charms isn't bad. Once you have collected all three nail arts from the nailmasters, this charm is given by Sly.
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